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| Step 5: Organizing Content - Rules |
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| When it comes to organizing your Runtime folders and the files within, there are a five basic rules to follow:
1. Find the Readme and/or Template files and get them out of the way. 2. Do NOT touch or change anything within the Geometries or Textures folders. 3. Do not move or rename “special” folders that may appear directly under Libraries. 4. Do not move or re-name the Categories found under Libraries and do not move files from one Library Category to another. 5. DO arrange, rename, and reorganize any files and folders found within the Nine Basic Libraries Categories. Let’s look at these rules in a little more detail. |
| Rule #1: Find the Readme and/or Template files and get them out of the way. |
| Make a habit of cleaning up your readme files as soon as you install. If not, as you install more and more files from different places, you will eventually run into the “readme syndrome” where you will end up with readme files scattered all through your folders as you can see in this example. So keep just one ReadMe folder in each runtime and use that for all of them |
| Rule #2: Do NOT touch or change anything within the Geometries or Textures folders. |
| Rule #3: Do not move or rename “special” folders that may appear directly under Libraries. |
| Rule #4: Do not move or re-name the Categories found under Libraries and do not move files from one Library Category to another. |
| Rule #5: DO arrange, rename, and reorganize any files and folders found within the Nine Basic Libraries Categories. |
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| You will also see in the example two other folder types that can be found after installing. Templates are only needed if you intend to use them as guides for re-texturing. They do not need to remain here, but if they do, put them all in one Folder. Weblinks is put there by DAZ Productions. Keep it or delete it, as you wish. |
| Suggestion: Since both Readme files and templates are not visible from within the Programs, you might want to create a Templates and a Readme folder in each of your Downloads Categories and move them all there. |
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| Two folders that must not be changed or rearranged are the Geometries and Textures folders. These folders contain important files that the program must be able to find.
Geometries contains object files that are called on from figures and some props. Textures are usually jpg files that are used to create different texture patterns and effects. The files that use these will not be able to find them if they are renamed or moved. |
| You may run across some extra folders listed under your Library that do not belong to the nine regular categories. These too should not be moved or renamed.
These extra folders will likely be found in those runtimes that contain morphable or poseable figures such as people, animals, morphing landscapes, etc. As you can see, there is no particular naming convention for these folders. But what these folders have in common is that they contain information needed by the other files, usually information about injectable morphs. In most cases these folders will be found within the Library folder, as you can see circled in red in the example image. Occasionally you will find similar folders under Runtime at the same level as the Geometries and textures, or even just below the runtime folder name. These folders contain the information needed by other files within your Pose folder. |
| Do Not move or change these files. As with Geometries and Textures, the program has specific directions where to find them – so if you move them, or rename them, you won’t be able to use the characters or morphs they belong to. |
| As you can see in the example chart below, each Library Category has a particular file extension associated with it. If you put a file with one extension into a folder associated to another, it will not show up in Poser. |
| There are a few things to keep in mind when searching for your files. Hair, for example, can have a cr2 extension or a hr2 extension – or both. So you may find hair in the Hair Folder, but you may also find it in the Character / Figures folder. As you may have noticed, the Characters Folder in your File Manager is actually called Figures within the Programs.
Character, or cr2 files, can also be similar to the props, pp2 files. The main difference is that props do not usually have any moving parts. A house or room with “articulate” portions, such as doors and windows that open, will likely be found in Characters folder, whereas a house or room with no moving parts will likely be in Props. The only way to really tell is by the file extension – so if you end up with a loose file somewhere, just go by the guide above. Two other file format you will find in here:.rsr and/or png. A png is basically a thumbnail image of the file whose name it matches – these are the thumbnails you see when you open Poser or Daz/Studio – the pictorial representation of the file. They should always have the same name as the associated file. Though the default format in newer products is png, some of the older products still have rsr files – don’t worry, as soon as you open the file in Poser, it will transform the rsr’s into pngs – after that you can delete the rsr’s if you wish. |
| It would be a good idea to keep this chart on hand until you learn the file extensions. It will help you to not only figure out where misplaced files should go, but also to find files you have installed but aren't sure where they went. |
| When it comes to organizing the files and folders in your runtimes, the nine basic Library Categories allow you to arrange as you wish. This is where you can begin to put your own personal concept of order into it all. You can set up folders and sub folders in any way you wish within each of these categories. The only thing you must not do is to change the names of the categories, or switch files between categories. It’s as simple as that. So let’s take the files we have installed and see how they might be arranged. |